The game played pretty well on controller but suffered on keyboard. This was a major problem because I plan on making most of my revenue through browser based platforms like Kongregate.
Monday, January 13, 2014
Shadow Princess and Other things Ive been up to
Alright. First post of 2014 lets hope the coming year will be a good one. Since the end of the School year I have been doing a number of things. Eating to much and procrastinating come to mind, but now I'm ready to continue developing games. I've Already built out a number of prototypes for my next project but I think I've finally settled on one. The first prototype that I made was an Idea that I had come up with during the school year. The idea was to create a tower defense game where you control a 2d sidescroller character. After I built out the prototype in game maker I realized that not only was the scope of the game going to be way bigger than I could handle but also that 2d sidescroller mechanics dont really blend well with tower defense mechanics. I shelved that one and started work on just a 2d Platformer. The plan for this Idea was to make fast paced colorful platform game. I used the new unity 2d tech demo project as a starting point. I made a few tweaks to the project and added super meatboy style wall jumping. I needed a feature that would differentiate the game from the rest of the 2d platformers out there so I add a Divekick style dive kick ability.
The game played pretty well on controller but suffered on keyboard. This was a major problem because I plan on making most of my revenue through browser based platforms like Kongregate.
I shelved that project and then moved on to the project I currently plan on finishing which is (Working Title) Shadow Princess. Shadow Princess is a runner 2d sidscroller game. Your character runs in one direction and you have to jump and dash out of the way of obstacles. Its a genre that only recently emerged with the popularity of the mobile platform and I think its a genre that hasn't been completely over done yet. I plan to release the game on mobile but I plan to make most of my money from cites that run ads like Kongregate. But I've also been thinking about having some sort of micro transaction model as well. I really hope that this game pans out well. Also other things I've been up to are watching youtube lectures about game development and entrepreneurship. They say I should get a lawyer and an accountant but they also say I should get them when I have something to lose. Hopefully I will have something to lose this year.
The game played pretty well on controller but suffered on keyboard. This was a major problem because I plan on making most of my revenue through browser based platforms like Kongregate.
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