Ive known that Enumerators have existed for some time now. But Ive never quite realized how powerful they were before I Started working on SOY. Enumerators allow you to perform operations on a timed delay that can be closely controlled. My first run in with Enumerators was at the 2014 Global Game where I used them with: "yield return new WaitForSeconds();" pretty much exclusively. This Enumerator function is plenty useful however soon after coming onto SOY I learned the power of combining loops with Enumerators. With loops you can have Enumerators delay indefinitely until a certain criteria is met. Another trick I learned is that you can substitute the Update method with an Enumerator and have the enumerator run at lower speeds resulting in a better performance Update Methods.
IEnumerator DelayTilCriteria()
{
while(critera < 80)
{
critera++;
if(breakOut == true)
{
break;
}
yield return new WaitForSeconds(1.0f);
}
}
This snippet shows how you can Delay, Increment and Exit an Enumerator Coroutine.
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