Friday, November 29, 2013

Lucidity Log 5: RATS!

I've been meaning to blog about this for quite a while now but somehow managed to skip over it so bare in mind that I programmed the AI for the Rat Enemy a Couple Months ago. When I first started programming the AI for the rat enemy, Raid+'s lead designer David had a rough idea of what the rat was supposed to do but most of the rats AI was not specifically written down. The way I programmed the rat was when the player would come into a certain range of the rat, the rat would become active and it would move forward while rotating towards the player.As shown by this video:
Later David told me that the rats should have a home point that they return to when they are out of range of the player. This wasn't to big a feature to add and it wasn't a problem but it would have been nice to have had that information from the beginning.

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