Wednesday, February 26, 2014

API Programming Project 2: Good Oscillations

Made another tool for my API Programming Class. This one is an Oscillation Script. A game-objects Position, Rotation or Scale will fluctuate to either a Sin function or to a Built in Unity Ping Pong function when the game runs.


Sunday, February 23, 2014

ComboPrincessUpdate: Massive Artgasm

Its been pretty smooth sailing on Combo Princess. No major bugs or annoyances to mention except for finding out that new grounds currently doesn't support unity games. A little annoying but Ive also heard that new grounds maybe considering adding support for unity player eventually. I was considering putting Combo Princess on newgrounds but I guess I'll have to shelve that idea for now. I also learned that Kongregate doesnt support mochi ads. Which is unfortunate but I'm hoping for a sponsorship from Kongregate. If that goes through I will hopefully have little bit of money I can wave in the face of some of my colleagues. Other than that I can pretty much only hope that Combo Princess becomes a huge break though success.

I have done a ton of art related things since my last update.
Combo Princess Now:
 There is also a lot of really fancy parallax that really makes it look nice. You will also notice that I decided to change the art direction entirely. I changed it from the darker sort of rainbow micro chip type look that I had to a more bright and vibrant retro type style. The reason for this was because I did not know how to craft a simple story given the dark rainbow art style. I also have now crafted a simple story to go along with the game. You are a princess that has been kidnapped by a band of giant ducks that are called Ducklords. The Ducklords then flood the entire world.(Which is why there is nothing but water.) Then it is up to Princess Combo to defeat the evil Mallord(Leader of the Ducklords. Also a duck pun.) and restore balance to the world. Also another little quirk about the ducks is that they cannot fly on their own and have to fly around other ways.

There were a few important design things that happened as well. I made i so that you lose a life when you touch the floor I started implementing and upgrade system. Right now you can increase the amount of jumps you can do and also the amount of hearts you get at the start. I also added Balloon Ducks that are just like regular jet pack ducks except the oscillate up and down. I also added Flying carpet ducks that give you more money than regular ducks.

Tuesday, February 18, 2014

Player Pref Manager Project

One of the projects that I have to do for my API Programming Class is I have to make a game development tool (Preferably to be used for the my team's Capstone class next semester). After researching a few different types of tools I settled on making a tool to help manage player prefs. After digging  around online a little I found that a dev name Quick Fingers had already succeed in making an awesome tool. After downloading it I added a number of features to the code including a Delete All button and a Search Feature.
To open the Manager Windows>PlayerPrefsManager.
Changes will not be made permanent until you hit the save Button.

** Made a Slight Adjustment to the Gui. As of now I have replaced the Restore Button with a save button.


Friday, February 7, 2014

Shadow Princess Update

Things have been a little bit crazy with Shadow Princess as of late but now that things seem to be calming down I figured Id give an update. First and probably most important I decided on a real title. I will now refer to this project as Combo Princess. So that's exciting. Also I flung another build up on Kongregate and got more than one survey response this time. I made a lot of design changes based on the survey results. I decided that overall I needed to add more than just an endless plane where the player avoids getting hit. I removed the floor so that if the player falls off the screen they die. Seems a bit harsh but I am adding an upgrade system and the player can upgrade the amount of safety nets they start with. One of the criticisms from the survey results was that there was no long term goal. I am thinking about adding some sort of boss ending to the game. I was intially thinking that the game would be endless but I think that people are more likely to come back to play the game if they have some other goal besides beating their highest score/combo.

I don't know if I mentioned this in a previous post but I am thinking that combo princess is definitely going to be a browser based game. I've looked into Kongregate to host and I probably am going to go with Kongregate exclusively, at least right away to see how the game is received, and also to get a +15% ad revenue share. I did do a few calculations and the revenue I would from ads is less than I expected but not so little that I wont finish the game I also was not calculating in Mochi ads  or Sponsorship money should I decide to use either of those as a source of  revenue. Using data acquired from the Combo Princess alpha builds up on Kongragate and other sources of info online I calculated that a game that has 1000000 plays generates about $2500 in revenue before Kong gets their cut. Again, not great. but its somthing. And that is assuming that combo princess gets a million plays. I definetly have to do some more research but thats what I have so far. 

Another thing that happened was that I decided to change the planned art style for the game. My initial idea was to make a very computer like art style similiar to MicroDude but more Colorful. I thought it looked nice and was very unique but unfortunately I could not base an interesting narrative around that art style. So I decided to delve back into sprite art. The narrative that I have so far goes like this: You are a Princess(Not sure what kind or where you are from yet) You are kidnapped by the evil MalLord, an evil duck who rules other ducks. And thats pretty much it so far :3. I'l come up with more but til then here is a spriting of one of the enemies in the game. Just been calling him Rocket Duck.