Tuesday, April 16, 2013

WID Journal 3

Ive completed the the projectile script that I talked about in journal 2. I changed it however so that the projectile works like a boomerang to be more consistent with the weapon that the designers had in mind. The way that the boomerang works is that when the boomerang is instantiated a timer is set and when that timer hits zero the direction reverses. My new task is to program the boss for level 1. Like the projectile the boss is also going to be timer based. At this rate however this is going to be the only boss in the game. I've worked on  programming bosses before in works that I've made in game maker and even with a drag and drop interface it still takes some time to program. Right now ive got the boss to walk left and right on a timer, ive programmed the game object that triggers the battle, and ive added the colliders to the boss as shone below.
I still have to add the beserk mode where the boss follows the player. Im not sure how well this is going to work with the timer system or if i have time to even add beserk mode at all. After having a meeting with the designers i realize that many of them are working very hard actually. Though i still wish they knew the difficulty to code some of the things they design.

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